Collision Detection and Analysis in a Physically Based Simulation
نویسندگان
چکیده
We consider the geometric support in detecting and analyzing collisions and contact between arbitrarily shaped polyhedral objects for a physically based simulation. The contact detection is formulated as a static collisiondetection problem in three-dimensional space. We address both robustness and efficiency of the problem, and show how both can be achieved by using the brep-index data structure.
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